AI Insights · Timothy · April 2022
Top 5 Entertainment Mascot Games Performance in Oman Q1 2022
In Q1 2022, the top 5 entertainment mascot games on a unified platform in Oman showed varied performance in downloads, revenue, and active users.
In Q1 2022, the top 5 entertainment mascot games on a unified platform in Oman exhibited diverse trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game performed.
Sonic Dash: Fun Endless Runner from SEGA saw a steady pattern in its weekly revenue, peaking at around $56 in the last week of December. Weekly downloads reached a high of 2.3K in mid-January, but gradually declined to 1.6K by the end of March. Active users for the game remained quite stable, starting from 59.5K in late December and rising to 64K by the end of March.
Hello Kitty Nail Salon from Budge Studios experienced fluctuations in its weekly revenue, with a notable peak of $165 in the last week of February. Downloads showed a downward trend from 1.4K in late January to 707 by the end of March. Active users also saw a decline, starting at 5.5K in late January and dropping to 3.7K by the end of March.
Sonic Forces PvP Racing Battle, another title from SEGA, had consistent weekly revenue with minor fluctuations, peaking at $23 in mid-March. Downloads varied, hitting a high of 1K in early February and ending the quarter at 735. Active users for the game showed a slight increase, moving from 2.3K in late December to 2.5K by the end of March.
Crash Bandicoot: On the Run! by King saw its weekly revenue peak at $115 in late February. Downloads remained relatively stable, with a high of 734 in mid-February and ending at 538 by the end of March. Active users hovered around the 22K to 24K range throughout the quarter, maintaining a steady user base.
Sonic Dash 2: Sonic Boom from SEGA had minimal revenue, peaking at $5 in the last week of March. Downloads showed significant growth, starting at 348 in late December and reaching 1.1K by early March. Active users also increased, rising from 2K in late December to 3.7K by early March, before settling at 2.9K by the end of the quarter.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored.